Medium Undead, Neutral Evil
Armor Class 18 plate
Hit Points 118 (11d12 + 47)
Speed 0 ft., Fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Gear Plate Armor, Jewelry, and 150 GP.
Senses Darkvision 60 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 3(1d6) force damage if it ends its turn inside an object.

Vampire Teeth. The wraith can make a bite attack on one creature.  Hit: 9(2d8) necrotic damage.  The affected creature must roll a DC 15 strength save or take an extra 2d6 radiant damage.

Will of The Rich. The wraith will take any precious gems or gold offered or found by it, which will cause it to not use any actions that round.

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21(4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Undead. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a ghoul in the space of its corpse or in the nearest unoccupied space. The ghoul is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Habitat: Underdark

The_Gr807397

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