| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 18 | +4 | +12 |
| CON | 18 | +4 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +6 |
| CHA | 8 | −1 | −1 |
Ashen Camouflage.
While motionless, the Skulker is indistinguishable from burned stone, bone, or rubble.
Creatures must succeed on a DC 20 Perception to spot one before it drops.
Infernal Ambusher.
If the Skulker acts before a creature in combat, its first attack against that creature deals an extra 21 (6d6) fire or necrotic damage.
Molten Blood.
When the Skulker takes slashing or piercing damage, molten blood sprays.
Creatures within 5 ft. must make a DC 16 Dex save, taking 10 (3d6) fire damage on a fail, half on success.
Ceiling Predator.
Whenever the Skulker drops from the ceiling onto a creature, that target must make a DC 17 Dex save or be knocked prone and take 14 (4d6) bludgeoning + 7 (2d6) fire damage.
Pack Stalkers.
If at least one Skulker is within 10 ft. of the target, the Ashen Skulker has advantage on all attack rolls.
Hell-Twisted Agility.
The Skulker may take the Dash, Disengage, or Hide action as a bonus action.
Multiattack.
The Skulker makes three attacks:
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1 with its Claws
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1 with its Claws or Bite
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1 with Shadowflame Lash (if available)
Claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) slashing damage + 7 (2d6) fire damage.
Bite.
Melee Weapon Attack: +9 to hit, reach 5 ft.*
Hit: 10 (2d4 + 5) piercing damage + 10 (3d6) necrotic damage.
Target must succeed a DC 16 Con save or have its hit point maximum reduced by the necrotic damage taken. Reduction lasts until a long rest.
Shadowflame Lash (Recharge 5–6).
Melee or Ranged Melee Attack: +9 to hit, reach 15 ft. or 15-ft. line.
Hit: 21 (6d6) fire + necrotic damage (half fire, half necrotic).
Target must succeed on a DC 17 Strength save or be dragged 10 ft. toward the Skulker.
Ceiling Skitter.
When a creature moves within 10 ft. of a Skulker that is on a wall or ceiling, the Skulker may move up to 20 ft. without provoking opportunity attacks to reposition or drop.
Molten Retaliation.
When hit by a melee attack, the attacker takes 7 (2d6) fire damage.
Description
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They drop silently from ceilings onto casters or backliners.
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They divide the party using Shadowflame Lash pulls.
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They stay in dim light or darkness for advantage.
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They retreat along walls using bonus-action Hide to strike again.
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Molten blood punishes melee attackers HARD.
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