Huge Giant, Lawful Evil
AC 19 Charred Iron Plating    Initiative +4 (14)
HP 225 (18d12 + 108)
Speed 40 ft.
Mod Save
STR 25 +7 +12
DEX 9 −1 −1
CON 23 +6 +11
Mod Save
INT 10 +0 +0
WIS 12 +1 +6
CHA 10 +0 +0
Skills Athletics +12, Perception +6
Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Frightened, Poisoned
Gear Ashen Greatclub
Senses Darkvision 120, Tremorsense 30; Passive Perception 16
Languages Giant, Ignan, Infernal - cannot speak
CR 12 (XP 8,400; PB +4)
Traits

Ashen Skin

Whenever the giant is hit with a melee attack, the attacker takes 7 (2d6) fire damage. If the attacker is grappling or touching the giant, they take 14 (4d6) instead.


Infernal Discipline

The giant has advantage on saving throws against spells and magical effects.


Sentry’s Awareness

The giant cannot be surprised while conscious and has advantage on Perception checks relying on hearing or smell.


Molten Footfalls (Recharge 5–6)

The giant’s steps superheat the ground.
For 1 minute, any creature that starts its turn within 10 ft. of the giant takes 10 (3d6) fire damage and the ground becomes difficult terrain for all creatures except infernal or giant creatures.

Actions

Multiattack

The Ashfall Giant Sentry makes two Ashen Greatclub attacks.


Ashen Greatclub

Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 23 (3d8 + 7) bludgeoning + 14 (4d6) fire damage.
On a hit, the creature must succeed on a DC 18 Strength save or be knocked prone.


Hurl Lava Boulder

Ranged Weapon Attack: +12 to hit, range 60/150 ft., one target.
Hit: 28 (4d10 + 7) bludgeoning + 10 (3d6) fire damage.
Splash: Creatures within 5 ft. of the target must make a DC 18 Dex save or take 10 (3d6) fire damage.


Infernal Chain Lash (Recharge 4–6)

The giant cracks a molten infernal chain embedded in its arm.

Ranged Spell Attack: +10 to hit, reach 20 ft.
Hit: 22 (4d8 + 4) necrotic damage, and the target is grappled (escape DC 18).
While grappled, the creature takes 10 (3d6) fire damage at the start of its turns.

The giant can pull the grappled creature up to 20 ft. toward itself as a bonus action.

 

Molten Footfalls (Recharge 5–6)

The giant’s steps superheat the ground.
For 1 minute, any creature that starts its turn within 10 ft. of the giant takes 10 (3d6) fire damage and the ground becomes difficult terrain for all creatures except infernal or giant creatures.

Reactions

Sunder Strike

When a creature within 10 ft. misses the giant with a melee attack, the giant makes one Ashen Greatclub attack against that creature.

Lair and Lair Actions

 

 

cheydrudik

Comments

Posts Quoted:
Reply
Clear All Quotes