| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +7 |
| CHA | 23 | +6 | +6 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the turkey dragon fails a saving throw, it can choose to succeed instead.
Confusing Burble. The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:
1–2. The creature does nothing.
3. The creature does nothing except use all its movement to move in a random direction.
4. The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach.
Regeneration. The Dragon Turkey regains 10 hit points at the start of its turn. If the Dragon Turkey takes slashing damage, this trait doesn’t function at the start of its next turn. The Dragon Turkey dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Multiattack. The dragon turkey makes three Rend attacks.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
Scalding Gravy Breath (Recharge 4–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon turkey moves up to half its Speed, and it makes one Rend attack.
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