Large Construct, Any Lawful Alignment
AC 16 Natural    Initiative +5 (15)
HP 84 (16d8 + 20)
Speed
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 15 +2 +2
Mod Save
INT 18 +4 +4
WIS 8 −1 −1
CHA 6 −2 −2
Resistances Slashing
Senses Passive Perception 15
Languages None
CR 5 (XP 1,800, or 2,300 in lair; PB +3)
Traits

 Lair Defender: The Clock Golem is more aggressive and defensive when in its lair it gains + 2 to its AC and Con score.

Spellcasting. The Clock Golem is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +5 to hit with spell attacks). The Clock Golem has following Sorcerer spell prepared:
9st level (# slots): 2 time stop

Actions

Slam: The Clock Golem makes a melee attack at one target of its choosing range 5 ft +3 to hit dealing 2D6 +3 bludgeoning damage.

Geared Slam: The Clock Golem makes a melee attack against one target of its choosing range 10 ft + 3 to hit dealing 1D6 + 3 bludgeoning damage, on a successful hit the Clock Golem grapples the target. The grappled target takes an additional D6 of damage on the start of its turn, the target can make a strength check (DC 16) to end the grapple at the end of its turn.

 Club: On its turn, if the Clock Golem has a target grappled, the Clock Golem swings it at another target of its choice, the Clock Golem makes a melee attack at a given target 10 ft reach +4 to hit dealing 1D8 + (Grappled target's health halved), the grappled target takes 3D6 + 3 damage (whether or not the attack hits).

Bonus Actions

Clock surge: The Clock Golem's clock turns counter clock wise, as the Clock Golem is able to take another action. 

Time enhancements: The Clock Golem's gears and metal seem to shift faster as it now gains an additional +2 to hit on all attacks

Reactions

Reached: The Clock Golem shifts its shape and becomes brazen, as a reaction when a creature rolls to attack it, the Clock Golem becomes huge in size, and gains an additional 5 ft range on all of its attacks.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Clock Golem stands 10 ft tall with a very stout body covered in shiny bronze plates, its body moves with wide liquid-like motions, along with a low hanging head with glowing turquoise eyes. The Clock Golem has a large Clock on the front of its body, when expanded the layers of bronze open revealing gears expanding the creature's size substantially, a brilliant turquoise light fills several of the gaps the clock ticking slowly every hour.

Lair and Lair Actions

The Clock Golem Guards a large clock towers, or strange wizards houses.

Lair Actions

at the end of initiative, the Clock Golem takes a lair action to cause one of the following effects; the Clock Golem can’t use the same effect two rounds in a row:

  • The Clock Golem grasps one of the hands on its clock, the Clock Golem Regains all hit points lost during the last round of combat.
  • The Clock Golem (while in its Brazen form) slams its fist into the ground, and gains a D6 on all damage it deals (including targets inflicted by its geared slam).
popydoo

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