| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +11 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +6 |
| CHA | 13 | +1 | +1 |
Magma-Blooded
A creature that hits the giant with a melee attack while within 5 ft. takes 10 (3d6) fire damage.
Ashfall Stride
The ground within 10 ft. of the giant becomes difficult terrain for enemies as smoldering ash and falling cinders swirl around its body.
Siege Monster
The giant deals double damage to objects and structures.
Infernal Endurance (Recharges after a Short Rest)
When reduced to 0 hit points, the giant drops to 1 hit point instead and explodes with molten fury. Each creature within 15 ft. must make a DC 19 Dexterity save, taking 28 (8d6) fire damage on a failure or half on a success.
Multiattack
The Ashfall Giant makes two attacks: one with its Lava Maul and one with Hurl Flame (or two Lava Mauls if the target is within reach).
Lava Maul
Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 23 (3d10 + 7) bludgeoning damage + 14 (4d6) fire damage.
If the target is a creature, it must succeed on a DC 19 Strength save or be knocked prone.
Hurl Flame
Ranged Spell Attack: +8 to hit, range 120 ft., one target.
Hit: 21 (6d6) fire damage.
Hit target ignites, taking 7 (2d6) fire damage at the start of its turn.
A creature can use an action to extinguish.
Infernal Chain Whip
Melee Weapon Attack: +12 to hit, reach 20 ft., one target.
Hit: 19 (3d8 + 7) slashing damage + 10 (3d6) fire damage, and the target must make a DC 18 Strength save or be pulled up to 15 ft. toward the giant.
Backhand of Embers
When a creature enters its reach or misses the giant with a melee attack, the giant makes one Lava Maul attack against that creature.
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