Medium Fey, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 102 (12d10 + 36)
Speed 35 ft., Climb 20 ft. Only available if Razor Storm is charged
STR
14 (+2)
DEX
20 (+5)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws DEX +8, WIS +4
Skills Athletics +5, Intimidation +5
Damage Resistances Acid, Bludgeoning, Piercing
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 11
Languages Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Barbed Body :

As long as the bladeling has its Razor Storm charged any creature within 5' that hits it with a Melee Attack takes 5 piercing damage as they get stabbed with spiky metal spines.

If the bladeling is grappled the creature grappling the bladeling takes 5 piercing damage at the start of it's turn if Razor Storm is charged.

If a creature is grappling with the bladeling and the bladeling uses Razor Storm the grapling creature takes 8D6 piercing damage instead of Razor Storm's normal damage.

 

Actions

 Razor Storm (Recharge) [5+]

A bladeling can fire off a storm of metal spines from their bodies.

Roll a D4, a D6, or a D8 for each target within 30', 20', or 10' respectively, this is the number of metal spines that hit the target. Each Target rolls a Dex Save DC 15 on a failed save they take a D6 piercing damage for each spine that hit them or 1/2 damage on a sucsessful save.

The bladeling looses their barbed body trait, their climbing speed, 5' of walking speed, they also  can't  spine shot or retributive storm until Razor Storm recharges.

Spine Shot :

On their turn bladelings are able to fire a spine as a bonus action at a target within 30/90. they have a +8 to hit and deal a 2D6+5 if they hit . They may not use this ability if they don't have Razor Storm charged.

Melee Weapon Attack :

Bladelings prefer rapiers and can attack twice with a rapier with a +8 to hit and dealing D8+5 each time.

or 2 Claws : 

The bladeling also has sharp claws it can attack grapplers with +8 to hit D6+5 damage per claw.

 

Reactions

Retributive Storm :

When a bladeling drops to 0 HP it immediately releases it's Razor Storm. Only if the bladeling has it charged.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Bladelings are agile humanoid creatures covered in sharp, metallic spines that grow in patches on their tough, metal-hued skin. They are able to throw these spines, which act like metal shrapnel to injure their foes. Bladelings had purple eyes that reflect like ice.

Lair and Lair Actions

Bladelings are a highly xenophobic, highly territorial race. They like living in large cave systems, but will settle for forest or even grasslands if driven out of their caves. Bladelings will often have a main hub or market place  and then build a communal nursery for their young immediately above the market, only acessible by climbing and easily cut off by rolling placing a slab of rock in the entrance. 

The bladelings love fine weapons and will always have a mine and forge some where nearby if they can manage it.

 Seldom is a  bladeling ever alone. They like travel in small clicks of  2-3 and usually carry mining equipment if underground. Above ground they will travel in packs of searching for another mountain home.

Habitat: HillMountainUnderdark

Voromir