Large Fey, Unaligned
AC 14    Initiative +2 (12)
HP 50 (4d10)
Speed 60 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 6 -2 -2
WIS 12 +1 +1
CHA 8 -1 -1
Senses Darkvision 60, Passive Perception 13
Languages --
CR 1 (XP 200; PB +2)
Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 5) Psychic damage.

 

 

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC 15 one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus 5.

(2d8 + 5) hit points.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2025 2:09:07 AM
6
1
--
Coming Soon
Davud134

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