Medium Ooze, Neutral Evil
AC 12 Natural armor    Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Climb 10 ft., Burrow 5 ft. If burrowing in a place smaller than “medium-small” size, the ooze will get stuck and need to be pushed out to move again
Mod Save
STR 12 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 1 −5 −5
WIS 6 −2 −2
CHA 2 −4 −4
Skills Stealth +2
Resistances Acid, Cold, Fire
Gear None
Senses Blindsight 60 ft.; Passive Perception 8
Languages None None
CR 1 (XP 200; PB +2)
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.

The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Absorb. The ooze can absorb a small object or creature using an action, defying them the possibility to move until the ooze moves away. The ooze cannot attack in this period of time

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Habitat: Underdark

Treasure:  None

Iago843d746fba423

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