Missed Grab. When the Armored Wallmaster misses a grab, everyone in melee of where it lands gets an attack opportunity on it.
Immutable Form. The Armored Wallmaster is immune to any spell or effect that would alter its form.
Multiattack. The Armored Wallmaster makes 1 Surprise Grab ,and 1 Slam attack or Crunch attack.
Surprise Grab. When a target is within the Armored Wallmaster's room it will try to drop down on the target and grab them. The target must make a DC 17 dexterity saving throw or become restrained and receive (2d6+4) necrotic damage, healing for half the damage dealt. A creature will take this damage again if they end their turn still within its grasp.
Crunch. *cannot be used if the Armored Wallmaster is holding a creature*.The Armored Wallmaster raises up and crashes down on a 10 ft. square adjacent to its location. Targets must make a DC 15 dexterity saving throw, taking 13 (2d8+5) bludgeoning damage and be knocked prone on a failure. On a success, take half damage and are not knocked prone.
Slam. Unarmed Melee Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8+5) bludgeoning damage.
Description
Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons. Wallmasters drop down from the ceiling on unassuming prey draining their lifeforce while lifting them toward the ceiling, crushing anything that tries to stop it.
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