Medium Humanoid (Shapechanger, Yuan-Ti), Chaotic Good
Armor Class 11 (14 with Mage Armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws INT +8
Skills Acrobatics +6, Arcana +13, History +13, Intimidation +12, Nature +13
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 Ft (Snake Form Only), Darkvision 60, Passive Perception 17
Languages Common, Elvish, Telepathy 60 ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Class; Expert: Aym has 15 Levels in Expert.

Bonus Proficiency. Aym has Proficiency with Dice Sets, Land Vehicles, Light Armor, Poisoners Kit, all Simple Weapons, Flails, Pistols, Tessens, and Whips.

Coordinated Strike. When Aym takes the Help action to assist and ally in attacking a Creature, the Target can be up to 30 ft away from her, Additionally the next time Aym hits the Creature with an attack she deals an additional 7 (2d6) damage to its.

Distract the Mind. Aym has advantage on Dexterity (Stealth) Checks made to Hide

Elven Trained Accuracy. whenever Aym has advantage on an attack roll Using Dexterity, Intelligence, Wisdom, or Charisma. She can reroll one of the Dice Once. 

Evasive. when Aym is subjected to an effect that allows her to make a Dexterity saving throw to only take Half Damage, She instead takes no damage on a success, and half damage on a Failure.

Forceful Grasp. Whenever a Aym casts a Spell that details a Maximum weight of an Object she can influence with the spell, Aym can Triple the Maximum Weight.

Inspiring Help. When Aym takes the Help Action the Target Creature gains a (1d6) bonus to the Roll. If the Roll is an attack roll the Target Creature can Forgo Add it the bonus and if the Roll hits the Creature can add it to the damage roll.

Lucky (2/Day). Aym can choose to reroll any Die but must use the New Roll.

Magic Resistance. Aym advantage on saving throws against spells and other magical effects.

Observant. As Long as Aym can See a Creatures Mouth Move while it's Speaking a Language, She can Interpret what it's saying by reading it's Lips.

Reliable Talent. When Aym makes a Skill check she is Proficient in she treats a d20 roll of 9 or Lower as a 10.

Spirit Bonded. When Aym Summons her Familiar it can attack, Possesses 30 temporary Hitpoints, 10 additional feet of movement, and has Proficiency in Perception, and Survival.

Actions

Booming Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. Plus 3 (1d6) poison damage Plus 9 (2d8) Thunder Damage and if the Target willingly moves at least 5 ft before her Next Turn they take an additional 13 (3d8) Thunder Damage.

Psychic Throw. Ranged Spell Attack: +8 to hit, range 60 ft., Three targets. Hit: 7 (1d8+3) Bludgeoning, Piercing, or Slashing damage. Aym Telekinetically Hurls 3 Objects weighing no more than 15 lbs that are not being worn or carried by a Creature other than herself.

Shapechanger. Aym can use her action to Polymorph into a Medium Giant Poisonous Snake, or into a Large Constrictor Snake, or back into Her true form. Her statistics are the same in each form except for the size change Noted. Any equipment she's wearing or carrying isn't transformed. She doesn't change form if she dies.

Lucky Spellcasting. Aym may cast one of the Following Spells requiring no Spell Components, Intelligence is her Spellcasting Ability (DC 16 +8 to hit with Spell Attacks):

At Will: Animal Friendship (Snakes Only), Legend Lore (Casting Time 1 Hour), Mage Hand (Range of 60 ft), Poison Spray(3d12), Vicious Mockery(3d4)

1/Day Each: Catapult, Command (6th Level), Detect Thoughts, Find Familiar, Levitate, Longstrider, Mage Armor, Pass Without Trace, Suggestion

Bonus Actions

Cunning Action. Aym can take the Dash, Disengage, Help, or Hide action as a Bonus Action.

Telekinetic Shove. As a bonus action, Aym can try to telekinetically shove one creature She can see within 30 feet of Her. The target must succeed on a DC 16 Strength saving throw or be moved 5 feet toward or away from Her.

Thicken Skin (1/Day). Aym Increases Her AC by +4 for 1 Hour.

Legendary Actions

Aym can take 1 Legendary Action at the end of another Creatures Turn, Choosing from the Options Below, She Regains this Legendary Action at the start of her Turn, She cannot use the Same Legendary Action 2 Rounds in a row:

Domination. Aym Makes a Melee Attack.

Fortitude. Aym Selects 1 Creature within 5 ft of her. For 1 Minute That Creates can add a d6 to the Next Constitution Saving Throw it makes.

Snake Antipathy. Aym Forces a Creature to make a DC 16 Wisdom save or Feel the Intense Urge to avoid Snakes and Snake Like Creatures, mimicking the Antipathy Effect of the Antipathy/Sympathy Spell.

Description

Aym Jaxia. (Ayms Expert Level Increases upon Completing a Media Binge)

Her Base stats are Str 10, Dex 11, Con 13, Int 11, Wis 12, Cha 12

Racial Bonus, +1 to int, +2 to Cha

Feats: Elven Accuracy +1 Int, Telepathic +1 Int, Wood Elf Magic (Fortitude), Telekinetic (Mage hand) +1 Int, +2 Wis ASI, Spirit Bonded (Find Familiar), Weapon Master +1 Dex, Esper, Yandere +1 Cha, Psion Initiate (Mage hand, Psychic Throw, Thicken Skin), Observant +1 Wisdom.

Fates Chosen;

  • Immortal Ability: Intelligence 
  • Eternal Hero
  • Sidhe Magic: Haughty Demand.

Previous Versions

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Monster Tags: NPCSidekick

Habitat: Urban

Erikson

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