Keen Senses. The Ny'dradda has advantage on Perception checks that rely on sight and sound, and cannot be surprised.
Avoidance. If the Ny'dradda is subject to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage, and only half damage on a fail.
Unfavourable Target. The Ny'dradda suffers no additional damage from critical hits.
Virulent Fangs. The Nydradda deals an additional 27 (7d6) Poison damage with its Bite attack.
Multi-attack. The Ny'dradda makes 3 attacks, one with its Bite, and two with its Claws, or, it can use its Feral Pounce and make one Bite attack.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 27 (5d8 + 5) Piercing damage. the creature must make a DC16 Constitution saving throw or suffer an additional 27 (7d6) Poison damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 23 (4d8 + 5) Slashing damage.
Feral Pounce. As a bonus action, the Ny'dradda can move at least half its movement speed and pounce towards a hostile creature. The creature must make a contested ability check using their Strength (Athletics) or Dexterity (Acrobatics) against the Ny'dradda's Strength (Athletics), falling prone on a fail. Attacks against this creature deal an additional 13 (3d8) Piercing damage.
Description
Created during The Exigency by Zehir, the Cloaked Serpent, Ny'draddii are incredibly dangerous beasts that still wander the wild lands of the world, though rare as they are.
Commonly mistaken for an ordinary panther from a distance, a closer inspection swiftly disproves the initial assessment.
Almost as tall as a man, with sleek, black, leathery hides, powerful legs, venomous fangs, and long, sharp spines upon its back, they are extremely dangerous and should not be taken lightly. Many stories tell of adventurers leaving to hunt the beasts and never returning.
Lair and Lair Actions
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