Medium Humanoid (Elf), Lawful Neutral
AC 23 Natural Defense    Initiative +7 (17)
HP 300 (24d8 + 168)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 24 +7 +27
CON 16 +3 +19
Mod Save
INT 16 +3 +3
WIS 20 +5 +25
CHA 14 +2 +2
Skills Acrobatics +14, Athletics +10, History +10, Insight +12, Perception +12, Persuasion +8
Resistances Radiant
Senses Darkvision 60 ft, Passive Perception 22
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Giant, Gith, Infernal, Sylvan, Thieves' Cant
CR 17 (XP 18,000; PB +6)
Traits

Ageless Firstborn (1e Elf Heritage)

Virgil has advantage on saving throws against charm, sleep, and paralysis, and he is immune to paralysis. He cannot be magically aged and cannot be surprised unless incapacitated.

Predictive Defense

Virgil adds his Wisdom modifier (+5) to all Dexterity saving throws. On a success, he takes no damage, on a failure half damage.

Godless Veteran

Virgil has devoted a decade to each of the gods in turn and found all of them wanting.

Immune to divine fear effects

Advantage on all saves against spells cast by clerics or paladins

Deals +10 damage to summoned creatures, celestials, or avatars of gods

He cannot be charmed or frightened by creatures with a divine source.

Actions

Multiattack. Virgil makes four attacks 

Soul-Eater. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) slashing damage

Critical hit on a 19–20. 

Ithil’thin Cut (Moon-Thread Slash) Recharge 5-6

Virgil sweeps his blade in a perfect arc, releasing a shockwave of razor-sharp air.

Creatures of his choice in a 20-ft radius must make a DC 20 Dex save or take: (8d6) slashing damage and be blinded until the end of their next turn. On a success, creatures take half damage, and no blindness.

Bonus Actions

Second Wind of the First Age (Old Magic) 3/day. Virgil regains 40 HP.

Ghost Step (Old Magic) Recharge 4–6.

As a bonus action, Virgil becomes a blur of silver wind and teleports 30 ft to an unoccupied space he can see. Until the start of his next turn, attacks against him are made with disadvantage.

Master’s Strike 

Virgil makes one additional melee attack.

Reactions

Perfect Counter

When a creature within 5 feet misses Virgil with an attack, he may make one Soul-Eater attack against that creature.

Parry Mastery

Virgil reduces the damage of one attack that hits him by 20.

Legendary Actions

Virgil can make 3 legendary actions per round. 

Quick Step

Virgil moves up to 20 ft without provoking opportunity attacks.

Precision Slash

Virgil makes one attack with Soul-Eater.

Parry (Costs 2 Actions)

Virgil gains +4 AC against one attack made against him before the start of his next turn.

LEGENDARY RESISTANCE (3/day)

If Virgil fails a saving throw, he can choose to succeed instead.

Description

Virgil is legend wrapped in silence.

Tall and impossibly composed, he moves with the poise of something ancient that has grown weary of being challenged. His features are clean and sharp, his expression unreadable, his presence as cold and thin as winter air. Even among long-lived elves, he feels older than he appears—older than kingdoms, older than the lies the gods tell mortals.

His hair falls in a pale curtain, untouched by time. His eyes are dim steel—empty of worship, empty of fear, empty of anything the divine might claim. When he looks upon priests or prophets, it is with the calm disdain of a man examining broken tools.

He wears no ornaments, no sigils, no marks of allegiance. He abandoned every creed centuries ago. His faith snapped, not in anger, but in clarity: after dedicating decades to each god in turn, he found all of them hollow.

Where others kneel, Virgil simply stands.

At his side rests Soul-Eater, the blade that earned him his name. A thin, black, honed sword housed within his staff. Four pale runes lie along its spine, awakening only when blood or magic touch the edge. The blade feels wrong in divine presence—cold, hungry, watchful.

Some say it can cut the soul free of its illusions.

Some say it has tasted the essence of lesser gods.

Virgil never confirms. He never denies.

When he draws Soul-Eater, he does so with slow precision, like a man opening a letter he has already read. His stance is flawless, his breathing still, his expression unchanged. His battles do not last long; he fights with the confidence of someone who has measured his opponent down to the heartbeat.

He does not taunt. He does not threaten.

He states a truth, then delivers it.

“The gods will not save you. They never have.”

Those who have seen him fight say he becomes something else—inevitable, merciless, immaculate. The blade moves too fast to follow, carving moonlit arcs through armor and spellwork alike. Where his blade lands, silence follows.

He walks alone, crossing continents as a rumor, a warning, a heresy made flesh. He kills rarely, but when he does, it is absolute. A soul severed by his blade does not forget the cut.

Virgil does not seek worship.

He does not seek disciples.

He does not seek meaning.

He seeks truth.

And if truth demands blood, then Soul-Eater will oblige.

Habitat: Urban

Undeadbear924

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