| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Vulnerability: Radiant Light
The husks are sensitive to cleansing light due to the Bell's corrupting influence. They have disadvantage on attack rolls while in direct sunlight.
Life-Draining Claw (Melee Weapon Attack)
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
- Hit: 1d6 + 1 slashing damage.
Effect: The target must succeed on a DC 11 Constitution saving throw or take an additional 1d4 Necrotic damage, and the Husk regains hit points equal to the Necrotic damage dealt.
Lingering Chaos
When a Husk dies, the dark energy animating it briefly flares. All creatures within 5 feet of the dying Husk must succeed on a DC 10 Constitution saving throw or take 1d4 necrotic damage.
Description
The Chaos Bell's insidious power slowly siphoned their life force, twisting their forms into gaunt, desiccated mockeries of their former selves. Their skin is stretched taut over their bones, a mottled grey or sickly greenish hue, and their eyes glow with a faint, malevolent red light that seems to come from deep within their hollow sockets. Their tattered clothing hangs loosely on their shrunken frames, perpetually damp and smelling faintly of ozone and stale blood. They move with an unnatural, jerky gait, a shambling speed that belies their emaciated appearance, their joints cracking and popping as they drag themselves forward. There's no hint of their former selves, only a mindless, aggressive hunger for the life force that was stolen from them, a hunger that guides their chilling claws.
Previous Versions
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12/1/2025 5:19:41 PM
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4
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1
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Coming Soon
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