Large Swarm of Tiny undead, Lawful Evil
Armor Class 15 Natural
Hit Points 60 (3d10)
Speed
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
10 (+0)
Gear halbeard
Senses Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Traits:  If below half HP magic resistence set to 1.5. When below third HP, cry for help active, spawns one flame skull on lvl 1.

Cracked: When hit with critical roll Angel cracks, receiving minus half damage for 1 turn- meaning insted of gettin hit for 5 when rolled for five damage it gets plus 6 resulting in total of 11 damage against the Angel.

 

 

Actions

NECROTIC GRASP-meele attack: +5 to hit, reach 5 ft. one target. Hit: 2d8 +3 necrotic damage. If the target is medium or smaller, it must succeed on DC 12 dexterity saving throw or becomes prone. (can use once per 7 rounds when angel hits regains 3 hit points-necrotic drain)SHATTER BONES-meele weapon attack: +5 to hit, reach 5 ft. one target. 3d6 + 3 buldgeoning damage + 1d6 necrotic 

Temporal lock.Melee Weapon Attack: +5 to hit, reach 5ft., One target. Hit 9 (2d6+3) Slashing Damage.

Bonus Actions

Bonus Action Name. ominous presence - when player is not saved by wisdom saving throw they get frightened.(single target)

 

Reactions

Reaction: oportunity attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a marble-black angel statue with tears carved down its face. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ren_44

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