Brave. Has advantage on saving throws against being frightened.
Motivated. Immune to being charmed
Multiattack. Can make two attacks.
Combat Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage.
Assault Rifle. Ranged Weapon Attack: +5 to hit, range 150/300 ft., one target. Hit: (2d10 + 6) piercing damage.
Irish Handshake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6) bludgeoning damage.
Take Cover! The soldier braces himself against a piece of cover (ex. an upturned table, a corner of a wall, etc.). Add a +2 AC bonus against ranged attacks on top of the regular bonus granted by cover. Moving or taking actions removes this bonus, and it lasts until the start of their next turn
Covering Fire. The soldier covers his comrades movements with a hail of gunfire, whenever an attack of opportunity is provoked by an friendly creature within his sight a reaction may be used to give the attacker disadvantage on their attack.
Description
An elite soldier of the Chaos Insurgency, given only the best equipment and training by the Engineer. The Foundation advises personnel that members of the Chaos Insurgency are to be regarded as armed and extremely dangerous, if sighted contact the nearest Site Advisor or MTF operative immediately.