Huge Monstrosity, Chaotic Evil
AC 16    Initiative +2 (12)
HP 93 (18d8 + 3)
Speed 10 ft., Fly 120 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +3
Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 16
Languages Understands Abyssal but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Flyby. The Vulture doesn't provoke Opportunity Attacks when it flies out of wn enemies reach.

Actions

Multiattack. The Vulture makes two Gouge attacks.

Gouge. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

War Cry (Recharge 5–6). Every creature within 30 feet of the vulture must succeed on a DC 15 Constitution saving throw or take 36 (8d8) Thunder damage. Each creature that fails also screams a War Cry, using the same effects except centered on them. On a success, the creature takes half damage only.

Habitat: DesertGrasslandHill

DucksRAwesome

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