| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Flyby. The Vulture doesn't provoke Opportunity Attacks when it flies out of wn enemies reach.
Multiattack. The Vulture makes two Gouge attacks.
Gouge. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
War Cry (Recharge 5–6). Every creature within 30 feet of the vulture must succeed on a DC 15 Constitution saving throw or take 36 (8d8) Thunder damage. Each creature that fails also screams a War Cry, using the same effects except centered on them. On a success, the creature takes half damage only.
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