Medium Fey, Neutral Evil
AC 17    Initiative +1 (11)
HP 110 (11d8 + 33)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 14 +2 +2
Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Elvish, Sylvan
CR 5 (XP 1,800, or 1,100 in lair; PB +3)
Traits

Amphibious. The hag can breathe air and water.

Innate Spellcasting: Standard Green Hag Spell List (Vicious Mockery, Invisible Passage)

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Silent but Deadly: Auntie Gas' movement does not provoke an opportunity attack when obscured by fog or gas.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Gastric Thunder (Recharge 5): Auntie Gas turns and expels a blast of magically potent gas in a 15ft cone. Each creature in that area must make a DC 14 Constitution saving throw.

  • Failure: 21 (6d6) poison damage and is Poisoned for 1 minute.
  • Success: Half damage and not poisoned.
  • Note: If a fire hits this cone, it explodes for an extra 1d6 fire damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

Reactions

Propulsion Jump: When Auntie Gas takes damage, she can use her reaction to release a sudden burst of gas, flying up to 30ft away without provoking opportunity attacks.

 

Description

Minions: 2 Dretches (Renamed "Living Muck"). They serve as meat shields to block the party from reaching Auntie Gas.

Lair and Lair Actions

On initiative count 20, the swamp takes an action.

Methane Bubble: A large bubble pops near a random player. DC 13 Dex save or take 2d6 Thunder damage and be knocked prone.

 

Noxious Cloud:  A 20ft radius Stinking Cloud appears centered on the hut. (Heavily Obscured, DC 13 Con save or spend action retching)

Habitat: ForestHillSwamp

LexicalGaap

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