| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 15 | +2 | +5 |
| CHA | 10 | +0 | +0 |
Turn Resistance. The blaspheme has advantage on saving throws against effects that turns undead.
Undead Fortitude. If damage reduces the blaspheme to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the blaspheme drops to 1 hit point instead.
Multiattack. The blaspheme makes two attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) necrotic damage. If the target is a non-evil creature, it must succeed on a DC 15 Constitution saving throw or have disadvantage on all saving throws until the start of the blaspheme's next turn.
Aggressive. The blaspheme moves up to its speed toward a hostile creature that it can see.
Brawler. The blaspheme attempts to grapple or shove one creature within its reach.
Description
Crafted in bygone days by power-mad wizards searching to create the perfect undead guardians, blasphemes still roam forgotten areas, seeking to weaken and destroy nonevil creatures with their blasphemous bite. They are most likely to be encountered near ruins of ancient cities where magic was valued more highly than personal liberty or morals. If the secret of creating or calling a blaspheme into the world still exists, it is buried in just such a location.
Each blaspheme is created with parts from multiple ancient corpses, with teeth specially harvested from sacrifices to evil powers. However, blasphemes are not hulking, slow-moving constructs; rather, they are lithe and deadly, aware of their surroundings and capable of directing their own actions.
Blasphemes stand just under 7 feet tall and weigh about 190 pounds.
Comments