Mountain Mold: When Arbu sleep, they lay down gently next to a large hill or mountain side and cast Meld to Stone. Arbu are indistisguishable from the terrain they choose to sleep in. To perceive an Arbu in this state a creature must succeed a Perception (WIS) Check DC 23 or use magic to know its whereabouts.
Slurp and Slime: Using its long snout and its 41 foot long tongue, it can drain water from clouds like a straw or entice birds/ bats to catch the "worm". It stores its water reserves in its long 25 foot legs.
Spellcasting: The Arbu is an 18th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 19, +11 to hit with spell attacks). The Cloud Drinker has following spells prepared:
Cantrip (at will and when walking): Mold Earth (every step an Arbu takes molds the earth below for easing difficult terrain), Shape Water (used for water storage in legs)
1st Level (3 Slots): Earth Tremor, Feather Fall, Expeditious Retreat
2nd Level (3 Slots): Maximillian's Earthen Grasp, Enlarge/ Reduce
3rd Level (3 Slots): Erupting Earth, Meld to Stone, Water Walk
6th Level (2 Slots): Bones of the Earth, Move Earth, Flesh to Stone, Investiture of Stone
8th Level (1 Slot): Earthquake
Attack x3: Make any combination of attacks thrice.
Claw: Melee Weapon Attack: +9 to hit, reach 10 ft., one target it can see within range. Hit: 27 (6D8 +5) slashing damage
Stomp: Melee Weapon Attack: +9 to hit, reach 10 ft., all targets in 10 foot radius. Hit: 27 (6D8 + 5) bludgeoning damage. All targets within radius must succeed a Dexterity Saving Throw of a DC 14. If succeed then damage is halved and becomes force
Bite: RangedWeapon Attack: +8 to hit, range 40 ft., 1 target. Hit: 17 (4D6 + 5) piercing damage. If target is hit, must succeed on a Strength Saving Throw or become grappled. A grappled creature can escape with by succeeding on a DC 14 Strength Check. A grappled creature can be attacked with bite again but instead of piercing damage, creature is swallowed hole. A swallowed creature has full cover from damage outside of Arbu and has disadvantage to attack Arbu inside. Every round the swallowed creature must make a Constitution Saving Throw of a DC 14 or take 14 (6D4) acid damage on a failed save. Damage is halved on success.
Reaction x3: Make three reactions per round. Any spent reactions regain at the start of Arbu's turn. Must use each reaction only once per turn.
Stomp: Make one stomp attack as a reaction on another creature's turn.
Roar: Make a Roar action as a reaction on another creature's turn. Any creature within 40 foot radius of Arbu makes a Constitution Saving Throw of a DC 14 or become frightened until the end of the creature's next turn.
Claw: Make one claw attack as a reaction on another creature's turn.
Description
Long ago, these generally docile creatures roamed the expanse known as the fey wild. They were a wonder to behold as the earth beneath their feet bowed to their very whim. These gentle giants appear to be ancient forms of anteater and camels. Their snouts are long and trunk like, covered in fur, with long slender legs that store excess water for long journeys. Their main water supply is from drinking in the clouds above which is how they recieved the name "Cloud Drinker". Its tongue is housed within the snout and can reach upwards of 40 feet in length. They stand about 40 foot tall with a total length being 138 feet, which includes body with snout (82 feet) and tail (56 feet). These majestic creatures are beautifully colored with many shades of greens and browns with sometimes snowcapped tops. A herd of Arbu are called a Range, as in mountain range. Slowly these creatures were introduced to Toril through trade and happenstance portals and now they have become iconic for travelers to cross the giant plains. Arbu only attack when threatened but are formidable foes when necessary.
Symbiotic relationships are necessary for Arbu since they have an unwanted side effect of being earth casters and partly made of earth, seedlings and pollen fly through the air and sometimes land on top of Arbu. This plant life is a bane upon Arbu because their limbs cannot reach to remove or prune them, humanoids are allowed travel to destinations as long as they help prune the plant life embedded on the Arbu's back. If not pruned or removed, the root systems end up attaching and attacking the nervous system of Arbu and they begin to die.
Arbu do not know how long they live for, the only ones to have died, die from battle, abuse or plant life's parasitic effect. Most are over 800 years to a millennia old.
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