Medium Fey, Chaotic Good
Armor Class 12
Hit Points 150 (10d20 + 10)
Speed 50 ft., Walk 30 ft.
STR
11 (+0)
DEX
19 (+4)
CON
14 (+2)
INT
21 (+5)
WIS
24 (+7)
CHA
30 (+10)
Saving Throws DEX +8, WIS +11, CHA +14
Condition Immunities Charmed
Senses Darkvision, Passive Perception 13
Languages Sylvan, Telepathy
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Queen

as the queen of a grove of flower spirits, they have full control of them. She can verbally order them to do anything she wishes, and they follow. She also has the ability to send a signal which only flower spirits of her grove can hear.

Actions

Fairy Wind

She flaps her wings very fast, causing a whirl of fairy wind to appear. Damaging anything in a cone area of 15 ft, she deals 1d10 damage

Order

as a bonus action, she can order the sprits of her grove to do anything she wishes. they proceed to do their best to complete that wish even if it's outragious

Natural Charm

as an action, they cause all creatures in a 20 ft radios to do a WIS save. they must beat 18. if they fail the save, they are charmed for 30 minutes

 

Description

These creatures are leaders of the Flower Spirits. Each grove has one. they have the special ability to turn flowers into these spirits, and the spirits usually comply to any order that Butterfly Queens give them. They usually treat Flower Spirits like their own children and do what they can to protect them if they can, if the flower spirits fight, the butterfly queen fights. They usually treat everyone with respect and only resort to violence if necesary

Lair and Lair Actions

the size of their lair depends on how many flower spirits live there and how old the lair is. they are found either inside very large trees or underground aroumd 5 ft-10 ft deep. the lair is decorated with flowers and it is maze-like. there are usually individual rooms for flower spirits, in each 10-20 live in. If the colony is big enough, they can even have animal guards such as birds, wolves, bears, even owlbears. The lair has natural light, usually provided by dew lights or fireflies wandering in the lair

Attack

upon an outside creature hurting a flower spirit or the queen, a distress call is echoed out into the lair by the one attacked or the witnesses. all Flower Spirits and the queen go the location of the call and get ready to fight

Habitat: ForestGrassland

Sintly

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