Large Monstrosity, Chaotic Evil
AC 17    Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft., fly 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 14 +2 +2
Mod Save
INT 6 -2 -2
WIS 9 -1 -1
CHA 18 +4 +4
Skills Perception +7, Survival +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
CR 7 (XP 2,900; PB +3)
Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Bonus Actions

Vex. Immediately after you hit with any attack, you can cause a creature you can see within 60 feet of yourself to make a Wisdom saving throw against your Vex DC (19). On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2025 10:57:29 PM
1
1
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Habitat: Underdark

Ariah_Rhialla

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