Large Monstrosity, Chaotic Evil
AC 17    Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft., Fly 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 16 +3 +3
CHA 9 −1 −1
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 9 (XP 5,000; PB +4)
Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Bonus Actions

Cupid's Arrow. Ranged Attack Roll: +6, Range 60 ft. Hit: 10 (1d12 + 4) Piercing damage. On a hit, the target and the closest ally are connected by an invisible string that is intangible and immune to all damage. If one of the two reaches 0 hp, the other immediately becomes incapacitated until the other is revived. Only one connection can exist at a time. can be dispelled by Dispel Magic and is treated as a 9th level spell.

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2025 10:57:09 PM
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Coming Soon

Habitat: Underdark

Ariah_Rhialla

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