Large Monstrosity, Chaotic Evil
AC 15    Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft., Fly 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 6 −2 −2
Mod Save
INT 19 +4 +4
WIS 13 +1 +1
CHA 9 −1 −1
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 7 (XP 2,900; PB +3)
Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Spellcasting. Comet casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: dancing lights, mage hand, message, prestidigitation

2/day each: Ashardalon's Stride, Scorching Ray, mage armor, Fireball,

1/day each: Aganazzar's Scorcher, banishment, globe of invulnerability, Delayed Blast Fireball

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2025 10:57:16 PM
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Coming Soon

Habitat: Underdark

Ariah_Rhialla

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