| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 6 | −2 | −2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +4 |
| WIS | 13 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Spellcasting. Comet casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: dancing lights, mage hand, message, prestidigitation
2/day each: Ashardalon's Stride, Scorching Ray, mage armor, Fireball,
1/day each: Aganazzar's Scorcher, banishment, globe of invulnerability, Delayed Blast Fireball
Previous Versions
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12/2/2025 10:57:16 PM
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Coming Soon
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