AC
17
Initiative
+0 (10)
HP
85
(10d10 + 30)
Speed
40 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 16 | +3 | +3 |
| CHA | 9 | −1 | −1 |
Skills
Perception +7, Survival +7
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
CR
8 (XP 3,900; PB +3)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Bonus Actions
Blitz. Melee Attack Roll: +6, Reach 30 ft. Hit: 16 (2d12 + 4) Lightning damage and makes a Strength saving throw. On a failure, the target is knocked prone. On a success, the target is not knocked prone, DC 19. 5 uses per short rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/2/2025 10:57:22 PM
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0
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1
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Coming Soon
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