Large Monstrosity, Chaotic Evil
AC 17    Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft., Fly 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 16 +3 +3
CHA 9 −1 −1
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 8 (XP 3,900; PB +3)
Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Bonus Actions

Blitz. Melee Attack Roll: +6, Reach 30 ft. Hit: 16 (2d12 + 4) Lightning damage and makes a Strength saving throw. On a failure, the target is knocked prone. On a success, the target is not knocked prone, DC 19. 5 uses per short rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2025 10:57:22 PM
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1
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Habitat: Underdark

Ariah_Rhialla

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