AC
15
Initiative
+3 (13)
HP
44
(8d8)
Speed
20 ft., Often tethered to a specific point on a wall. Cannot move outside of the tether range, which is generally 30ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 4 | −3 | −3 |
| CHA | 1 | −5 | −5 |
Immunities
Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 4
Languages
None
CR
5 (XP 1,800; PB +3)
Traits
Heat Absorbent - If hit by an attack that deals fire damage, the Animated Shower Head takes the damage as normal, but the damage of it's next Splash attack is doubled. The damage type for this attack is changed to acid.
Actions
Strike. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d8 + 4) Bludgeoning damage.
Splash. Ranged Attack Roll: +5, range 30 ft. Hit: 10 (2d8 + 4) Bludgeoning damage.
Bonus Actions
Entangle - After successfully hitting a creature with it's Strike attack, the Animated Shower Head may attempt to grapple the target as a bonus action.
Comments