Tiny Construct, Any Alignment
AC 15    Initiative +2 (12)
HP 27 (6d4 + 12)
Speed
Mod Save
STR 4 −3 −3
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 6 −2 −2
Resistances Force, Piercing, Poison
Senses Passive Perception 15
Languages Knows the controllers language
CR 1 (XP 200; PB +2)
Traits

Construct Nature.

 

The drone does not need to eat, drink, breathe, or sleep.

 

Arcane Link.

 

While within 100 ft of its creator, the drone gains the following benefits:

 

The creator can see and hear through the drone as an action.

 

The drone adds the creator’s proficiency bonus to all attack rolls and saving throws (included above if used as companion).

 

If reduced to 0 HP, it becomes inert instead of destroyed. It can be repaired during a long rest or with mending (10 castings).

Senses: darkvision 60 ft.

Actions

Repulsor Shot. Ranged Weapon Attack: +6 to hit, range 60 ft., one target.

 

Hit: 1d8 + 4 force damage.

 

Target Mark (Recharge 5–6).

 

The drone targets a creature within 60 ft. The next attack made against that creature by the drone’s creator before the end of the creator’s next turn gains advantage and deals an extra 1d6 force damage on hit.

 

Flash Pulse (1/day).

 

The drone emits a burst of blinding light.

Creatures within 10 ft. must succeed on a DC 12 Con save or be blinded until the start of their next turn.

Bonus Actions

Tactical Scan.

 

One creature the drone can see within 60 ft. is scanned for weaknesses. The drone’s creator gains a +2 bonus to the next ability check made to track, identify, or investigate that creature within 1 hour.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Incryptidwisdom112

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