Medium Undead, Chaotic Evil
AC 18 (natural)    Initiative +3 (13)
HP 142 (19d8 + 57)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 6 −2 −2
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Poisoned
Senses Darkvision 60ft; Passive Perception 11
Languages Common but cannot speak
CR 9 (XP 5,000; PB +4)
Traits

Sense Life. A Burned Dead can sense life within 60 feet of it, although 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks this sense.

Death Burst. When a Burned Dead is destroyed, it explodes in a burst of fire. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw, taking 13 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Actions

Multiattack. The Burned Dead makes two melee or ranged attacks, or one melee and one ranged attacks.

Burning Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) necrotic damage, and the target must succeed on a DC 16 Dexterity saving throw or begin burning. A burning target takes 13 (3d10) fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the burning effect on a success. If the target spends an action to attempt to extinguish the burning, it gains advantage on its next saving throw to do so. If it takes two actions in a row to extinguish the fire (either via an action surge, or over two turns), the fire is extinguished. If the target drops to 0 hit points, it stops burning.

Thrown Flame. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 11 (2d8 + 3) fire damage,  plus 5 (1d10) necrotic damage.


MaDRaT

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