Medium Beast (Fire, Water), Typically Lawful Neutral
AC 17    Initiative +3 (13)
HP 140 (14d10 + 47)
Speed 50 ft., Swim 10 ft.
Mod Save
STR 20 +5 +13
DEX 11 +0 +0
CON 16 +3 +8
Mod Save
INT 14 +2 +2
WIS 20 +5 +13
CHA 14 +2 +10
Skills Athletics +7, History +7, Nature +10, Survival +10
Vulnerabilities Lightning, Thunder
Resistances Cold, Fire; Slashing and Piercing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Immunities Charmed
Senses Blindsight 60 ft.; Passive Perception 10
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 8 (XP 3,900; PB +3)
Traits

Mystical Reaction. 3/Day. If you were to get hit, you can choose not to.

Water Storage. You can hold up to 50 gallons of water in the arms on your back. You need to be near a water source to refill. Refill using the arms on your back, which takes 2 minutes to completely refill if empty.

Landscaping. You have advantage on all checks involving agriculture or demolition.

Artillery Arms. The arms on your back that you use to attack can also be used as normal arms with a reach of 10 ft.


Ability. You have an extra trait.

Water Absorb. When you are attacked by any action involving the direct use of water as the main form of attack, instead of taking damage, you restore HP in place of the damage that would have been deal. You also heal 2d4+1 HP for every 1 gallon you use to refill.

Actions

Multi-attack. You use Scald two times

Scald. Ranged Spell Attack. range (50 ft.). +7 to hit. On hit, deal 3d8+1 Force and 3d8+1 Fire damage. Requires 2 gallons of water to use.

Flamethrower. Ranged Spell Attack. range (50 ft.) +7 to hit. On hit, deal 3d10+2 Fire damage. The target must roll a Constitution saving throw (15) or take 2d4 Fire damage every round for 5 rounds. On a successful save, this effect isn't applied.

Bonus Actions

Scary Face. Recharge (4). Illusion Spell.

You project a phantasmal image of a horrifying face. Each creature in a 30-foot cone must succeed on a Wisdom saving throw (15) or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw (13). On a successful save, the spell ends for that creature.

Mythic Actions

Steam Eruption. Recharge (3). Evocation Spell. 

The user attacks by immersing targets in superheated steam. Creatures in a 30 ft cone in front of you must roll a Charisma saving throw (18) or take 8d8+4 Force damage and 2d4+1 Fire damage. On a successful save, they take half total damage. They must also roll a Constitution saving throw (18) or take 2d4 fire damage every round for five rounds. On a successful save, this effect isn't applied. Once used, a Fog Cloud is made. This costs 10 gallons.

Description

Volcanion is a primarily maroon, quadrupedal Pokemon. It has pointed ears with blue interiors, bright blue eyes, yellow markings over and behind its eyes that resemble eyebrows and eyelashes, a pointed, yellow mandible, and a spike-like protrusion on each cheek. Its body is divided into three segments: a considerably larger front portion that has a hunched back, a thin, blue waist, and smaller hips that resemble its front portion. On its chest are four yellow, diamond-shaped bumps. There is a thin, yellow band around each of its leg joints and the lower, maroon portions of its legs are larger than the thin, blue upper portions. Each ankle has a short, blunt growth, while each foot has three yellow claws. Volcanion has a short, tapering tail with a slightly shorter blue bump along the top. On the back of the front portion of its body are two arm-like cannons. These cannons are normally held together and form a ring around the back. Each cannon is separated into three segments by bright blue lines and each segment has a single blue dot and a short, blunt growth. The topmost segments also have four small, yellow bumps around the ends.

Volcanion has an organ that allows it to vaporize the water it absorbs instantly with extremely high temperatures. The arms on Volcanion's back expel the resulting steam from inside its body, allowing it to disappear into the dense fog. It can expel steam of superbly high pressure and has the ability to blow away mountains. Volcanion is capable of creating explosive shockwaves. This power also allows Volcanion to gouge out the earth and changing the land by reshaping it. It's said to live in mountains where humans do not tread. Volcanion can run out of water within its body to use. When it does, a sound similar to a bell is heard, the lines and dots on its cannons turn red, and it is unable to use any moves that require water until it refills its water supply from another source. It was also shown that Volcanion can live for several centuries.

Previous Versions

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Monster Tags: NPCsolobruteEpic Monster

Habitat: Mountain

OneOfTheBioz

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