Small Humanoid (Jerbeen), Neutral Evil
Armor Class 17 (leather armor)
Hit Points 110 (8d6 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages Birdfolk, Jerbeen Birdfolk, Jerbeen
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Standing Leap. The captain's base long jump is 30 feet, and their base high jump is 15 feet, with or without a running start.

Team Tactics. The captain can take the Help action as a bonus action.

Sharp Witted Defense. While the captain is wearing light or no armor and wielding no shield, their AC includes their Charisma modifier.

Sneak Attack. (1/Turn): Deals an extra 7 (2d6) damage when hitting a target if she has Advantage or an ally is withinin 5 ft.

Fancy Footwork. She does not provoke Opportunity Attacks from creatures she makes a melee attack against.

Actions

Multiattack. Rylan makes three attacks, one with a dagger and two with their rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Needle Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 1d8 + 4 piercing damage.

Reactions

Riposte. The captain reduces the damage dealt by one melee attack that would hit them by 4 (1d8), and deals that much piercing damage to their attacker. The captain must see the attacker and be wielding a melee weapon.

Description

"The size of the mouse matters not when she holds the needle."

Visual Description: Standing barely three feet tall, Rylan cuts a figure that is simultaneously adorable to the ignorant and terrifying to the wise. She wears a heavy, indigo captain’s coat—clearly tailored from a larger creature's garment—adorned with tarnished gold braid that drags slightly on the floor. A wide-brimmed tricorn hat sits atop her head, angled to hide the left side of her face.

When she looks up, you see the source of her moniker. Her right eye is a sharp, intelligent red bead, but her left eye has been replaced by a jagged, crimson gemstone embedded directly into the socket. It glows with a faint, malevolent light that leaves red trails in the air when she moves. She smiles often, revealing a single gold tooth, but the smile never reaches her eyes.

Lore & Personality: While most Jerbeen swashbucklers are celebrated in folktales as champions of the weak who fight with finesse and daring, Rylan is a dark corruption of that ideal. She possesses the natural leadership and wits of her kind, but she uses these gifts for cruelty rather than heroism.

Once a promising fencer who likely trained in the tradition of the Amaranthine Gaspard, Rylan realized that honor didn't pay the bills. She turned her talents to brigandry, finding that her small size was an advantage—opponents constantly underestimated her reach until her rapier, "The Needle," was already between their ribs. She runs her crew with an iron paw, and it is rumored that her red eye allows her to see the fear in her enemies' hearts (flavor for her Insight and Initiative bonuses).

Combat Style: Rylan fights like a dancer gone mad. She never stands still, bouncing off walls, scurrying between the legs of larger combatants, and using her low center of gravity to trip opponents. She treats combat as a performance, taunting her foes to break their concentration so she can press her advantage.

Monster Tags: humanoid

Treasure:  Any

clanielh

Comments

Posts Quoted:
Reply
Clear All Quotes