Cloud Jumper. Instead of moving the Astrapi can teleport up to 40 feet to an unoccupied space that it can see.
Lightning Bolt. When the Astrapi makes a Storm Bow attack all creatures in a 5 feet wide line from the Astrapi to the target, including the target, must make a DC 13 dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, and half as much on a successful one.
Stealth hunter. The Astrapi can use it's bonus action to hide.
Sneak attack. When the Astrapi hits with a Storm Bow attack whilst hidden they deal an additional 23 (7d6) piercing damage.
Spellcasting. The Astrapi can cast shield 3 times per short or long rest.
Storm Bow. RangedWeapon Attack: +15 to hit, range 150/600 ft., 1 target. Hit: 19 (1d8 + 15) piercing damage plus 14 (4d6) lightning damage. All creatures within 10 feet of the target must make a DC 15 constitution saving throw, on a fail they take 13 (3d8) thunder damage and are pushed 10 feet from the centre. On a successful save the creatures take half as much damage and aren't pushed.
In addition unsecured objects within the radius are automatically pushed 10 feet, and a loud boom is emitted that is audible out to 300 feet.
Description
Surrounded by mist and the smell of a recent storm the Astrapi are the assassins of storm gods. Cloaked and formed by the mist around them they hide and strike those who would oppose their lord with arrows made from the storm it's self.
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