| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Poisoned condition until the end of its next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 16 (5d4 + 4) Slashing damage.
Smoke Jet (Recharge 5-6). The mephit belches a stream of hot smoke in a 25-foot cone. Each creature in that area must make a Constitution Saving Throw: DC 14, or take 28 (8d6) fire damage on a failed save or half as much on a success. A creature that fails the save is also Blinded until the end of the its next turn.
Cinder Breath (Recharge 6). Dexterity Saving Throw: DC 11, all creatures within a 25-foot Cone centered from the mephit. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Smoke Shroud (Recharge 5-6). As a bonus action, the mephit can vent black smoke from its head-chimney, heavily obscuring a 10-foot radius area centered on itself until the start of its next turn. Creatures other than mephits that start thier turn in the smoke must succeed on a Constitution Saving Throw: DC 14, or be [Tooltip Not Found] until the end of its next turn.
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