Small Elemental, Neutral Evil
AC 14    Initiative +2 (12)
HP 88 (12d8 + 34)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 6 −2 −2
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 11 +0 +0
Skills Perception +2, Stealth +4
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Ignan)
CR 1/4 (XP 50; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Poisoned condition until the end of its next turn.

Actions

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 16 (5d4 + 4) Slashing damage.

Smoke Jet (Recharge 5-6). The mephit belches a stream of hot smoke in a 25-foot cone. Each creature in that area must make a Constitution Saving Throw: DC 14,  or take 28 (8d6) fire damage on a failed save or half as much on a success. A creature that fails the save is also Blinded  until the end of the its next turn.

Cinder Breath (Recharge 6). Dexterity Saving Throw: DC 11, all creatures within a 25-foot Cone centered from the mephit. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Bonus Actions

Smoke Shroud (Recharge 5-6). As a bonus action, the mephit can vent black smoke from its head-chimney, heavily obscuring a 10-foot radius area centered on itself until the start of its next turn. Creatures other than mephits that start thier turn in the smoke must succeed on a Constitution Saving Throw: DC 14,  or be [Tooltip Not Found] until the end of its next turn.

Habitat: Planar (Elemental Planes)

AarontheArcane

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