Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22    Initiative +16 (26)
HP 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 27 +8 +8
DEX 14 +2 +9
CON 25 +7 +7
Mod Save
INT 16 +3 +3
WIS 15 +2 +9
CHA 22 +6 +6
Skills Perception +16, Stealth +9
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits

Amphibious.

The dragon can breathe air and water.

Legendary Resistance (3/Day, or 5/Day in Lair).

If the dragon fails a saving throw, it can choose to succeed instead.

Undead Nature.

The dragon doesn’t require air, food, drink, or sleep.

Putrid Reconstitution.

When the dragon starts its turn with 0 hit points, it must make a DC 18 Constitution saving throw. On a success, it rises to 1 hit point instead of dying, its undead flesh knitting together. Once it uses this trait, it cannot use it again for 24 hours.

Rotting Majesty.

A creature that starts its turn within 15 feet of the dragon must succeed on a DC 19 Constitution saving throw or take 10 (3d6) necrotic damage and be poisoned until the start of its next turn.

Servant of the Mask.

If the dragon is within 1 mile of a creature wearing the Black Dragon Mask, it has advantage on attack rolls and saving throws, and its necrotic damage bypasses resistance.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 4 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At Will: Detect Magic, Fear, Melf’s Acid Arrow (level 4 version)
1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.

Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Lair and Lair Actions

1. Grave-Swamp Mire

The ground becomes necrotic muck. Creatures of the dragon’s choice within 30 ft. must succeed on a DC 18 Strength save or sink 5 ft. into the mire and be restrained until freed.

2. Acidic Mist

A roiling cloud of acidic vapor fills a 20-ft. radius. Creatures entering or starting turn inside take 14 (4d6) acid damage and 14 (4d6) necrotic damage.

3. Grasping Dead

Decayed draconic skeletons claw up from the mire. Up to 3 creatures must make a DC 18 Dex save or take 13 (3d8) necrotic damage and have their speed halved until the next round.

Habitat: Swamp

ZacharyFideline

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