Large Aberration, Chaotic Evil
Armor Class 14 Warped bone and hide
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
5 (-3)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws CON +5, WIS +3
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Frightened
Senses Darkvision, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aberrant Vitality. Whenever the bear takes psychic damage, it regains hit points equal to half the damage dealt.

Twisted Form. When struck by a melee attack, the attacker must succeed on a DC 14 Con save or take 1d6 necrotic damage.

Pack Breaker. The bear deals an extra 1d6 damage when attacking a creature adjacent to one of its allies.

Warped Resilience. Once per encounter, when reduced below half HP, the bear gains advantage on its next attack roll and saving throw until the end of its next turn.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) slashing damage.

Aberrant Roar (Recharge 5–6). The bear unleashes a warped bellow. Each creature within 20 ft. must succeed on a DC 14 Wisdom save or be frightened until the end of its next turn.

Crushing Embrace (Recharge 6). The bear grapples a creature it hits with its claws (escape DC 15). While grappled, the target takes 10 (2d6 + 4) bludgeoning damage at the start of its turn as the bear’s warped muscles constrict unnaturally.

Description

Its hide is studded with bone-like protrusions, forming natural armor. When it roars, whispers echo like a chorus of unseen voices. Aberrant wolves instinctively circle it, treating it as their corrupted alpha. Its claws drip with a faint ichor that burns like necrosis when it strikes.

 

Habitat: ForestGrassland

Jrkasaurus

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