| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 17 | +3 | +6 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +7 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Keen Smell. The Corv'Lin has advantage on Wisdom (Perception) checks that rely on smell.
Claws. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 5+1d8 Shadow DMG.
Four of Hearts. Magic healing action: Rolls 4d4 to heal wounds and increases AC by 4 for four rounds on either themselves or a chosen target.
Shadow Bolt Bombardment. Magic ranged attack: Fires 5 beams of shadow-based energy in a 22ft sight based radius, each beam is 3d4 Shadow DMG and targets must roll a dexterity save against the Corv'Lin or be knocked back 22ft.
Shadow Dip. The Corv'Lin can move from one shadow to another as long as the distance is within 77 ft.
Bite. Melee Attack: +3 to hit, reach 3 ft., one target. Hit: 7+1d6 Shadow DMG.
Call of the Clowder's Murder. If attacked in its lair and there are other Corv'Lins nearby, they may be granted the blessing of temporarily combining into one massive Corv'Lin to defend their home. They now have advantage +5 to intimidation and their stats increase based on how many Corv'Lins are in the area. The stat increase will be up to the discretion of the GM.
Description
The Corv'Lin are corvid-winged feline faerie familiars created by the Goddess Morrigan. Their keen sense of smell, sleek black feathered wings, mastery of the shadows, and obsidian dipped claws allow them to be precise hunters.
Lair and Lair Actions
The lair of a Corv'Lin is in the Goddess Morrigan's realm of the Astral Plane, specifically in underground caves near the entrance of a cenote to guard the way further inside and to greet guests of their Goddess. They may also live in trees high in the mountains when they have to spend time in the mortal realm or near another cenote when they wish to be reminded of home due to the Corv'Lin's natural feline separation anxiety.
Comments