Ability: Compound Eyes, Has advantage on attacks
Physical ATK = Strength
Special ATK = Intelligence
Status = Charisma
Level 1
Tackle: 5ft range, Hit +2 (1d6) Normal Type, Physical
String Shot: 10 ft range, Hit +1, make them move down a place in initiative, Status
Level 2
Harden: Double defense for a round, Status
Level 3
Confusion: 10ft range, Hit +3 (1d6) 1d4 to confuse, Psychic type, special
Level 4
Poison Powder: 5 ft range, hit +1 opponents is poisoned
Level 5
Sleep Powder: 5 ft range, hit +1 opponents is asleep
Level 6
Stun Spore: 5 ft range, hit +1 opponents is paralyzed
Level 7
Supersonic: 5ft Range, hit +1 to confuse
Whirlwind: Moves opponent 10ft back
Level 8
Psybeam: 10ft range, hit +3 (1d8) 1d4 to confuse, Psychic type, special
Description
Lair and Lair Actions
Previous Versions
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12/5/2025 9:41:50 PM
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Coming Soon
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