Tiny Monstrosity
Armor Class 10 Natural
Hit Points 60 (15d6)
Speed
STR
15 (+2)
DEX
23 (+6)
CON
16 (+3)
INT
30 (+10)
WIS
26 (+8)
CHA
10 (+0)
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ability: Compound Eyes, Has advantage on attacks

Physical ATK = Strength 

Special ATK = Intelligence

Status = Charisma 

Actions

Level 1

Tackle: 5ft range, Hit +2 (1d6) Normal Type, Physical 

String Shot: 10 ft range, Hit +1, make them move down a place in initiative, Status

Level 2

 Harden: Double defense for a round, Status

Level 3

Confusion: 10ft range, Hit +3 (1d6) 1d4 to confuse, Psychic type, special

Level 4

Poison Powder: 5 ft range, hit +1 opponents is poisoned 

Level 5

Sleep Powder: 5 ft range, hit +1 opponents is asleep

Level 6

Stun Spore: 5 ft range, hit +1 opponents is paralyzed

Level 7

Supersonic: 5ft Range, hit +1 to confuse

Whirlwind: Moves opponent 10ft back

Level 8

Psybeam: 10ft range, hit +3 (1d8) 1d4 to confuse, Psychic type, special 

 

 

Bonus Actions

 

 

Reactions

 

 

Legendary Actions

 

 

Mythic Actions

 

 

Description

 

 

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2025 9:41:50 PM
0
0
--
Coming Soon
Shadow_elf121

Comments

Posts Quoted:
Reply
Clear All Quotes