Armor Class
18
Corrupted plating
Hit Points
60
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +6, CON +6, WIS +0
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Poisoned, Stunned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Can only speak with corrupted forms that can communicate with it telepathically.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Rage.
- You have advantage on Strength checks and saving throws
- When you make a melee weapon attack using strength you gain +2 rage damage
- You have resistance to bludgeoning, piercing and slashing damage
Actions
Fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 4) bludgeoning damage.
Multi-attack. You can make two melee attacks with your fists each turn
Description
These corrupted are formed from large amounts of biomass and black discharge to the point at which they become 8-10 hulking beasts which seem to have lost all previous humanoid qualities. They react with fury to pain and it can send them into a rage which often only with its death or the death of its victim
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