| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +10 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 4 | −3 | −3 |
Crimson Mutation
At the start of each of its turns, roll a d4:
d4 Mutation (Lasts until next turn)
1 Chitin Flicker: Gains resistance to slashing damage.
2 Hyperreflex: Gains +2 AC.
3 Crimson Frenzy: Gains advantage on attack rolls.
4 Ethereal Afterglow: The spider can move through a space as narrow as 1 inch without squeezing.
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without making an ability check.
Web Walker
The spider ignores movement restrictions caused by webbing.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Crimson Silk Spray (Recharge 5–6)
The spider spits a mass of shimmering crimson webbing in a 15-ft line.
Creatures in the line must make a DC 12 Dexterity saving throw or become Restrained by phasing webbing.
A restrained creature takes 3 (1d6) force damage at the start of each of its turns as the web vibrates across dimensions.
A creature can use its action to make a DC 12 Strength check to break free.
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