Medium Beast, Unaligned
AC 14 Natural Armor    Initiative +5 (15)
HP 26 (4d8 + 8)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +10
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 4 −3 −3
Skills Perception +3, Stealth +7
Senses Darkvision 60, Tremorsense 10; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits

Crimson Mutation

At the start of each of its turns, roll a d4:

d4 Mutation (Lasts until next turn)
1 Chitin Flicker: Gains resistance to slashing damage.
2 Hyperreflex: Gains +2 AC.
3 Crimson Frenzy: Gains advantage on attack rolls.
4 Ethereal Afterglow: The spider can move through a space as narrow as 1 inch without squeezing.
Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without making an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Crimson Silk Spray (Recharge 5–6)

The spider spits a mass of shimmering crimson webbing in a 15-ft line.

Creatures in the line must make a DC 12 Dexterity saving throw or become Restrained by phasing webbing.

A restrained creature takes 3 (1d6) force damage at the start of each of its turns as the web vibrates across dimensions.

A creature can use its action to make a DC 12 Strength check to break free.

Lucarium

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