Huge Construct
AC 12    Initiative +3 (13)
HP 50 (1d10)
Speed 100 ft., sailing speed
Mod Save
STR 1 −5 −5
DEX 1 −5 −5
CON 1 −5 −5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions

ranged attacks: Side cannons +1(+3 within 50 ft) to hit range: 100ft Damage: D10 +3 advantage on damage within 50 ft

Front cannons +3 to hit range: 300 ft Damage: D6 +1

Swivel cannon  range: 200ft +3 to hit Damage D4

Melee attacks: Ram (automatic hit when enemy is fron facing) Damage: D20+5

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Primalgamer13