Huge Monstrosity (Shapechanger), Neutral
Armor Class 14 natural armour
Hit Points 136 (13d12 + 52)
Speed 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +8, CON +7, WIS +4
Skills Perception +4, Stealth +5
Damage Immunities Acid
Condition Immunities Charmed, Prone
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Trait Name. Enter the description for your special trait.

Shapechanger. The Colossal Mimic can use its action to polymorph into a large object (such as a chest, statue, or small building) or back into its true amorphous form. Its statistics remain the same in each form. It reverts to its true form if it dies.

Adhesive (Object Form Only). The Colossal Mimic adheres to anything that touches it. A creature adhered to the Colossal Mimic is grappled (escape DC 16). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the Colossal Mimic remains motionless, it is indistinguishable from an ordinary object or structure.

Mass Grappler. The Colossal Mimic can grapple up to 5 creatures at once. It has advantage on attack rolls against creatures it is grappling.

Actions

Multiattack. The Colossal Mimic makes two pseudopod attacks.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 17 (3d6 + 5) bludgeoning damage, and the target is grappled (escape DC 16).

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 22 (4d8 + 5) piercing damage plus 7 (2d6) acid damage.

Legendary Actions

 

 

Description

A Colossal Mimic bridges the gap between the smaller, more common mimics and the legendary Titan Mimic. These creatures often disguise themselves as large vaults, ancient thrones, or giant decorative structures, lying in wait for adventurers. Their size makes them formidable predators, able to grapple multiple foes at once while unleashing devastating bites.

Monster Tags: Shapechangermonstrosity

JrexDND

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