| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +5 |
Chilling Body. A creature that touches Chillsnap or hits him with a melee attack while within 5 ft. of Hotsnap takes 27 (5d10) cold damage.
Magic Resistance. Chillsnap has advantage on saving throws against spells and other magical effects.
Multiattack. Chillsnap makes three freeze attacks.
Freeze. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 29 (7d6 + 5) cold damage. If the target is a creature it freezes. While frozen, the target is restrained and takes 27 (5d10) cold damage at the start of each of it's turns. A frozen creature can make a DC 14 Strength saving throw at the end of its turn to break out of the ice, ending the frozen condition on a success.
Cold Wave (1/day). Chillsnap creates extreme heat in a 70 ft. radius for one minute. Each creature that starts its turn in that area must succeed on a DC 14 Constitution saving throw or become restrained for one minute.
Create Elementals (1/day). Chillsnap creates four ice mephits within 40 ft. of himself. The mephits are loyal to Chillsnap and obey his commands.
Description
Chillsnap is a frosty grouch who tries to ruin Christmas by icing over roadways, freezing presents solid, and blanketing homes in bitter cold. To those who cherish warmth and fellowship, Chillsnap is the embodiment of cold spite. He holds an enduring rival against his fiery brother Hotsnap and spreads numbing frost where holiday warmth should shine.
Chillsnap is more than a mere nuisance, and he often intends real harm to those he pesters. He thrives on rivalry, seeking to one-up his brother’s fiery chaos with frosts that linger long after the holidays fade. Yet, for all his malice, some say Chillsnap is lonely at heart, masking sorrow with snowstorms and resentment.
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