| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | −4 | −4 |
Toy's Nature. The animated toy obeys the verbal commands of its creator. If it has none, it acts on its own to protect itself.
False Appearance. While motionless and standing upright, the toy is indistinguishable from an ordinary toy.
Immutable Form. The toy is immune to any spell or effect that would alter its form
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 16 (5d4 + 4) Bludgeoning damage .
Description
Some toys crafted in Santa’s workshop inherit a bit of the latent magic of the North Pole, giving them a semblance of life.
Some toys grow playful and mischievous, delighting in games of hide-and-seek or capering about when no one is looking. Others, however, inherit quirks from their makers, such as stubbornness from a determined elf, or a streak of mischief from a prankster. A wooden soldier might stand guard long after its owner has outgrown it, or a clockwork bear might jealously guard its favorite spot beneath the tree.
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