| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 14 | +2 | +2 |
Ephemeral. The snowman can only exist for 8 hours in cold but not freezing temperatures, 1 hour in moderate to warm temperatures, and 10 minutes in high temperatures. After this time, it melts away and cannot be brought to life again for 24 hours.
Cold Healing. When the snowman is dealt cold damage, it regains a number of hit points equal to twice the damage dealt.
Artic Adept. The snowman ignores difficult terrain caused by ice or snow.
Multiattack. The snowman makes three thump or snowball attacks.
Thump. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (6d8 + 5) bludgeoning damage plus 4 (1d6) cold damage.
Snowball. Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 27 5d8 + 5 bludgeoning plus 17 (5d6) cold damage
Snowy Reinforcement. While the snowman is standing in snow, it can use a bonus action to regain 4d4 + 4 hit points.
Description
Legends tell of a silk hat that can bring sculptures of snow to life. Animated snowmen are cheerful guardians of winter, bounding across icy fields with surprising speed and stamina. These ephemeral creatures only last a short while, melting away in all but the most frigid temperatures.
Many villages see them as symbols of good fortune during long, frozen months. A snowman’s laughter is said to echo like the chime of bells across the tundra, carrying with it a touch of holiday cheer.
Previous Versions
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12/6/2025 7:12:18 AM
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5
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1
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Coming Soon
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