Immutable Form - The golem is unalterable
Return to Sender - The Clockwork Golem is able to absorb Spells cast on him (damage still applies when hit by a spell). Upon absorbing 8 spells The Clockwork Golem is able to fire a laser twice.
Laser Attack: DC ATH DC:16. Deals 1/2 damage on successful save. Deals full damage and 1 permanent AC Damage. Damage: 20
Grapple damage- when grappling an enemy, the weapon and tools jab into the creature. 1d8 per round being grappled
Special Trait Name. - The Clockwork Golem has a whetstone face. if hit by a weapon, a strength saving throw of DC 15 is made. if failed the weapon has a permanent -8 damage penalty until sharpened or repaired
Multiattack - the clockwork golem can attack twice per round
Action Name. Slam
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 30 [bludgeoning ] damage.
Action Name. Slash
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 19 [slashing ] damage.
Action Name. Mele attack
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 26 [bludgeoning ] damage.
Action Name. Scatter shot
Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 10/30 ft., Cone. Hit: 25 [Piercing} damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
construct held together by conjuration. it has two colorless eyes and a metal ball at the heart of the chest (coded). his limbs are made of wooden blocks his joints are cogs. its fingers are spanners, hammers, crowbars and its wooden limbs are studded with nails so close that is its too hard to grab. the hulking construct has a whetstone face with crystals at 11 o clock and 1 o'clock.
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