Patience. Rudinn has a soul of Patience, and their spellcasting modifier is Dexterity.
Diamond Edge. Rudinn deals 1d6 Piercing damage to the attacker if they made a melee attack roll against them and rolled a 1-2, and Rudinn's base Critical Hit range is 19-20.
Diamond Dagger (Fight/Item). Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) Piercing damage. Has a range of 40/60 ft. if thrown. (Integrity, 45% Resistance)
Diamond Cutter (Magic). Rudinn casts Diamond Cutter. (Perseverance, 3 attack rolls, 5% Tension Points loss)
Sharpen (Act). Rudinn sharpens themselves, increasing their critical range to 18-20 and increasing their AC by 1 for 3 rounds. (Patience, +1, +2, +3)
Gleam (Act). Rudinn shines their body in an attempt to partially Charm a creature. (Patience, +1, +2, +4)
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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