Construct Resilience. Cane was created to have remarkable fortitude, represented by the following benefits:
- Advantage on saving throws against being poisoned, and resistance to poison damage.
- No need to eat, drink, or breathe.
- Immunity to disease.
- No need to sleep, and magic can't put Cane to sleep.
Daytime Disguise. Cane possesses an amulet that, during the daytime, makes him appear to be a mundane brown horse of identical size. At night, this disguise falters and Cane will assume his normal warforged appearance.
Intelligent Mount. Mounting Cane only costs 5 feet of movement rather than half your speed.
Internal Storage. Cane has space for two tiny objects in internal storage. These cannot be removed from him against his will, and the objects must be able to pass through and exit his mouth.
Sentrys Rest. When taking a long rest, Cane must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, Cane appears inert, but it doesn't render him unconscious, and he can see and hear as normal.
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Dash. When Cane takes the Dash action, he gains extra movement for the current turn. The increase equals his speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.
Any increase or decrease to Cane's speed changes this additional movement by the same amount. If his speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.
Disengage. If Cane takes the Disengage action, his movement doesn't provoke opportunity attacks for the rest of the turn.
Dodge: When you take the Dodge action, he focuses entirely on avoiding attacks. Until the start of his next turn, any attack roll made against Cane has disadvantage if he can see the attacker, and he makes Dexterity saving throws with advantage. He loses this benefit if you are incapacitated (as explained in the appendix) or if his speed drops to 0.
Description
An experimental equine model of warforged made in a vain attempt to compete with House Vadalis's monopoly on mounts. 'Cane' is one such attempt that combines the speed and benefits of a horse with the resilience found in Warforged.
Cane's unique biology (Or lake thereof) meant that he was well suited for expeditions into the Mournland after the day of Mourning. He has been sold as such never really considering his own agency or wishes. Learning recently of the Treaty of Thronehold which grants his freedom, he has to consider: What now?
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