Armor Class
13
Hit Points
10
(3d4 + 3)
Speed
20 ft., Fly 60 ft.
STR
3
(-4)
DEX
18
(+4)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +6
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Celestial, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The Spirit can use its action to polymorph into a beast form that resembles a raven (20 ft., fly 60 ft.), or a cat (40 ft., climb 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Spirit's Sight. Magical darkness doesn't impede the Spirit's darkvision.
Magic Resistance. The Spirit has advantage on saving throws against spells and other magical effects.
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