Antimagic Susceptibility. The Weapon is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weaponmust succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the weapon remains motionless, it is indistinguishable from a normal weapon.
Nimble. The weapon doesn’t provoke opportunity attacks when it moves. It may take the Dodge action as a bonus action, or it may make one additional attack as a bonus action. If it makes the bonus action attack, it does provoke opportunity attacks until the start of its next turn.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
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