Small Construct, Neutral
Armor Class 14 Natural armor
Hit Points 32 (7d8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, Passive Perception 10
Languages The creature understands the languages of its creator but cannot speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Weapon is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weaponmust succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the weapon remains motionless, it is indistinguishable from a normal weapon.

Great Slash (Recharge 5–6). The greatsword slashes in a wide arc. Instead of making a normal attack roll, the greatsword makes one attack and applies the result against up to three creatures of its choice in a 10-foot line originating from it. When it uses this action, it does not add its attack bonus to the roll; it makes a straight d20 attack roll.

Actions

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) slashing damage.

Monster Tags: construct

WhiteChef

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