Antimagic Susceptibility. The Weapon is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weaponmust succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the weapon remains motionless, it is indistinguishable from a normal weapon.
Great Slash (Recharge 5–6). The greatsword slashes in a wide arc. Instead of making a normal attack roll, the greatsword makes one attack and applies the result against up to three creatures of its choice in a 10-foot line originating from it. When it uses this action, it does not add its attack bonus to the roll; it makes a straight d20 attack roll.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) slashing damage.
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