Chick can only Move and take the Dodge action without your attention (even if riding him).
You can take a Bonus Action to command him. If you do that, he may choose any one of his abilities like Dash, Disengage, Charge, or Attack (in addition to Movement).
You can also sacrifice your own Attack action to make him take an Attack action.
Peck. Melee Attack Roll: +5, reach 5 ft. Hit: (1d8 + 4) Piercing damage.
Charge. If Chick moves at least 20 feet straight toward a target and then hits with a Peck attack, the target takes an extra (1d6) Slashing damage. If the target is a creature, it must succeed on a Strength saving throw DC 15 or be knocked Prone.
Dodge. Attacks against you have Disadvantage until your next turn, and you gain Advantage on Dexterity Saving Throws.
Disengage. Moving this turn does not provoke attacks of opportunity.
Dash. Double more movement speed until your next turn.
Comments